39 lines
784 B
C#
39 lines
784 B
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class GameHandler : MonoBehaviour
|
|
{
|
|
private MapGenManager mapGen;
|
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
|
|
|
|
|
|
void Awake()
|
|
{
|
|
//mapGen = GetComponent<MapGenManager>();
|
|
|
|
//mapGen.OnGenerationComplete += HandleStart;
|
|
}
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
//private void HandleStart(MapGenManager map)
|
|
//{
|
|
// var Rooms = map.GridToRoom;
|
|
|
|
// /*----- For now only open the doors -----*/
|
|
// foreach (var room in mapGen.GridToRoom)
|
|
// {
|
|
// var rh = room.Value.GetComponent<RoomHandler>();
|
|
// }
|
|
//}
|
|
}
|