using System.Collections.Generic; using UnityEngine; public class GameHandler : MonoBehaviour { private MapGenManager mapGen; // Start is called once before the first execution of Update after the MonoBehaviour is created void Awake() { //mapGen = GetComponent(); //mapGen.OnGenerationComplete += HandleStart; } void Start() { } // Update is called once per frame void Update() { } //private void HandleStart(MapGenManager map) //{ // var Rooms = map.GridToRoom; // /*----- For now only open the doors -----*/ // foreach (var room in mapGen.GridToRoom) // { // var rh = room.Value.GetComponent(); // } //} }