Feat: updated room generator

This commit is contained in:
Tomáš Pěnkava
2026-07-07 21:50:11 +02:00
parent e397d13f41
commit 9b7299304a
6 changed files with 1125 additions and 278 deletions
@@ -10,9 +10,9 @@ public class GameHandler : MonoBehaviour
void Awake()
{
mapGen = GetComponent<MapGenManager>();
//mapGen = GetComponent<MapGenManager>();
mapGen.OnGenerationComplete += HandleStart;
//mapGen.OnGenerationComplete += HandleStart;
}
void Start()
{
@@ -25,14 +25,14 @@ public class GameHandler : MonoBehaviour
}
private void HandleStart(MapGenManager map)
{
var Rooms = map.GridToRoom;
//private void HandleStart(MapGenManager map)
//{
// var Rooms = map.GridToRoom;
/*----- For now only open the doors -----*/
foreach (var room in mapGen.GridToRoom)
{
var rh = room.Value.GetComponent<RoomHandler>();
}
}
// /*----- For now only open the doors -----*/
// foreach (var room in mapGen.GridToRoom)
// {
// var rh = room.Value.GetComponent<RoomHandler>();
// }
//}
}