Feat: updated room generator
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@@ -10,9 +10,9 @@ public class GameHandler : MonoBehaviour
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void Awake()
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{
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mapGen = GetComponent<MapGenManager>();
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//mapGen = GetComponent<MapGenManager>();
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mapGen.OnGenerationComplete += HandleStart;
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//mapGen.OnGenerationComplete += HandleStart;
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}
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void Start()
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{
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@@ -25,14 +25,14 @@ public class GameHandler : MonoBehaviour
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}
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private void HandleStart(MapGenManager map)
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{
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var Rooms = map.GridToRoom;
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//private void HandleStart(MapGenManager map)
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//{
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// var Rooms = map.GridToRoom;
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/*----- For now only open the doors -----*/
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foreach (var room in mapGen.GridToRoom)
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{
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var rh = room.Value.GetComponent<RoomHandler>();
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}
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}
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// /*----- For now only open the doors -----*/
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// foreach (var room in mapGen.GridToRoom)
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// {
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// var rh = room.Value.GetComponent<RoomHandler>();
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// }
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//}
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}
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