# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
**/[Ll]ibrary/
**/[Tt]emp/
**/[Oo]bj/
**/[Bb]uild/
**/[Bb]uilds/
**/[Ll]ogs/
**/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
**/[Mm]emoryCaptures/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Recordings can get excessive in size
**/[Rr]ecordings/


# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.unitypackage
*.aab
*.app

# Crashlytics generated file
crashlytics-build.properties

# macOS Specific
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
report.xml
Thumbs.db.meta

# JetBrains
/.idea/
.idea/**

# Asset Hunter build info
*.ahbuildinfo

# FMOD
fmod.log
fmod_editor.log
/Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset
/Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset.meta

/Assets/Plugins/FMOD/Cache/Editor.meta
