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3D-FPS/3D FPS/Library/PackageCache/com.unity.visualscripting@1.9.4/Documentation~/TableOfContents.md
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2024-12-07 20:55:50 +01:00

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  • About Visual Scripting

    *Configure project settings

      *[Add or remove available nodes](vs-add-remove-node-library.md)
    
      *[Add or remove types](vs-add-remove-type-options.md)
    
      *[Create or restore a backup](vs-create-restore-backups.md)
    

    *Choose a control scheme

    *Configure your preferences

    *Update Visual Scripting

    *Version control systems

    *Use Visual Scripting with Unity Cloud Build

  • Basic concepts in Visual Scripting

    *The interface

    *Nodes

    *Graphs

      *[Subgraphs and State Units](vs-nesting-subgraphs-state-units.md)
    
      *[Transitions](vs-transitions.md)
    

    *Script Machines and State Machines

    *Object types

      *[Custom types](vs-custom-types.md)
    

    *Variables

  • Develop application logic with Script Graphs

    *Create a new graph file

      *[Create a new blank graph with the Project window](vs-create-graph-project-window.md)
    
      *[Create a new unassigned graph with the empty graph creation flow](vs-create-graph-unassigned-flow.md)
    
      *[Create and assign a graph to an existing GameObject](vs-create-graph-assign-existing-gameobject.md)
    
      *[Create and assign a graph to a new GameObject](vs-create-graph-assign-new-gameobject.md)
    
      *[Create a graph on a Script Machine or State Machine](vs-create-graph-on-machine.md)
    

    *Attach a graph file to a Script Machine or State Machine

    *Open a graph file

      *[Add a node to a Script Graph](vs-add-node-to-graph.md)
    
      *[Connect nodes in a Script Graph](vs-creating-connections.md)
    
      *[Create and add a variable to a Script Graph](vs-add-variable-graph.md)
    
      *[Create node groups](vs-groups.md)
    
      *[Add comments to a graph](vs-sticky-notes.md)
    

    *Add a Subgraph to a Script Graph

     *[Add a Trigger or Data port to a Script Graph](vs-nesting-add-triggers-data-graph.md)
    

    *Add a State Unit to a Script Graph

    *Custom Events

      *[Add a Custom Event node](vs-add-custom-event-node.md)
    
      *[Add a Trigger Custom Event node](vs-add-custom-event-node-trigger.md)
    

    *Capture user input in an application

      *[Capture input using the Input Manager](vs-capturing-player-inputs-old.md)
    
      *[Add and configure a Player Input component](vs-capture-player-input-add-component.md)
    
      *[Capture input using the Input System package](vs-capturing-player-inputs-new.md)
    

    *Use relations to debug

      *[Predictive and live debugging](vs-debugging.md)
    
      *[Working with debug messages](vs-debug-messages.md)
    

    *Live edit

       *[Live edit during runtime](vs-live-edit-runtime.md)
    
  • Develop logic transitions with state graphs

    *Create a new state

    *Create a transition between states

  • Advanced customization and development

    *Refactor a C# script with Visual Scripting

      *[Add the RenamedFrom attribute to a C# script](vs-refactor-add-attribute.md)
    

    *Custom C# nodes

      *[Create a new simple Custom C# node](vs-create-custom-node-empty.md)
    
      *[Add ports to your Custom C# node](vs-create-custom-node-add-ports.md)
    
      *[Add logic to your Custom C# node](vs-create-custom-node-add-logic.md)
    
      *[Add relations to your Custom C# node](vs-create-custom-node-add-relations.md)
    
      *[Add documentation to your Custom C# node](vs-create-custom-node-add-docs.md)
    
      *[Custom C# node attributes reference](vs-create-custom-node-attributes-reference.md)
    

    *Create a Custom Scripting Event node

      *[Create a Custom Scripting Event Sender node](vs-create-own-custom-event-send-node.md)
    
      *[Trigger a Custom Scripting Event from a C# script](vs-create-own-custom-event-node-trigger-code.md)
    
      *[Listen to a Custom Scripting Event from a C# script](vs-create-own-custom-event-listen-code.md)
    

    *Use a custom type

      *[Add the Inspectable attribute to a custom type](vs-add-inspectable-attribute-custom-types.md)
    
      *[Create a custom PropertyDrawer for a custom type](vs-create-custom-drawer.md)
    
  • Node reference

    *This node

    *Control node

    *Time node

    *Events

      *[Event nodes](vs-events-reference.md)
    
      *[Input Event nodes](vs-input-nodes.md)
    
          *[On Input System Event Button](vs-nodes-events-input-system-button.md)
    
          *[On Input System Event Float](vs-nodes-events-input-system-float.md)
    
          *[On Input System Event Vector 2](vs-nodes-events-input-system-vector2.md)
    
          *[On Button Input](vs-nodes-events-on-button-input.md)
    
          *[On Keyboard Input](vs-nodes-events-on-keyboard-input.md)
    
          *[On Mouse Down](vs-nodes-events-on-mouse-down.md)
    
          *[On Mouse Drag](vs-nodes-events-on-mouse-drag.md)
    
          *[On Mouse Enter](vs-nodes-events-on-mouse-enter.md)
    
          *[On Mouse Exit](vs-nodes-events-on-mouse-exit.md)
    
          *[On Mouse Input](vs-nodes-events-on-mouse-input.md)
    
          *[On Mouse Over](vs-nodes-events-on-mouse-over.md)
    
          *[On Mouse Up As Button](vs-nodes-events-on-mouse-up-button.md)
    
          *[On Mouse Up](vs-nodes-events-on-mouse-up.md)
    

    *Variable node

    *Nulls node

    *Formula node

    *Nesting

      *[Input node](vs-nesting-input-node.md)
    
      *[Output node](vs-nesting-output-node.md)
    
      *[State Unit node](vs-nesting-state-unit-node.md)
    
      *[Subgraph node](vs-nesting-subgraph-node.md)
    

    *Script graph nodes

    *State graph nodes

  • Developer's guide

  • Known Issues